n spite of these new developments in s the world of layout and navigation, FromSoftware remains true to their original boss system, often throwing you -- a comparatively puny warrior -- into a dimly-lit colosseum to brawl with some gruesomely powerful insanity. When this powerful and gruesome creature's health bar is diminished to zero after just 43 times (yes, I counted for the very first boss) This is when the celebration begins. It looks like this: 24 year old man, sweaty palms and a frantic heart rate jumps off his couch screaming "FI'm a ***! FINALLY!" He rushes to text his roommate.
A grim, solitary world
Elden Ring's style also merits appreciation, even if it does not have the glamour or realisticity of its rival open-world games. Instead, it makes an effort to create a feeling of small. The Erdtree enormous and golden - looms over the entire area, its flaxen, ethereal leaves slowly falling into the savage ground beneath it. It's a bright beacon in a dark, medieval world, seemingly always far away. The terrain is small, with a lot of interchangeable ruins, I find myself always retreating from the onslaught to take a screenshot from my surrounding. Stormveil Castle's busted turrets or the muddy lake that flow from Liurnia of the Lakes provide an enchanting backdrop while you're gradually poisoned or bloody, or ripped to shreds.
In these times of suffering and suffering however, that Elden Ring paradoxically shines brightest. In other games where death feels cheap, it's a common feeling. Nintendo games for example, aren't that challenging and therefore combat may feel random. Once you've mastered the basic attack patterns of an opponent the most skilled players can triumph after a few rounds.
Elden Ring, by contrast Elden Ring is adamant about not holding your hand. A foe takes three huge hits, and just before you're able to dodge one more, a last, anticipatory strike eliminates the remainder of your health bar. The game will constantly push you into an impasse and forces you to make quick decisions. It is easy to miss a chance to get caught in an opponent's ax. You'll lunge only to misjudge the distance, and then end up in the open. If you make a last-ditch effort you'll be slain on an invisible enemy's blade. But practice does eventually make perfect. The moment you beat your boss is a sigh of pure relief and happiness that is unlike anything I've felt in previous video game.
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